Author Topic: Stamp placing on 2D view like SD's Transform 2D  (Read 2329 times)

I'm really impressed with SP. One great feature would be if i could place and stretch/distort/rotate stamps (or materials) onto the UV map like i would do in SD with a Transform2d node (tiled and not).

I basically wanna replace Photoshop that way. In Photoshop I cut out a texture and position it on the UV map to have it in the right spot. Then i stretch and distort the texture to make it fit.

Something similar in SP's 2D view would be awesome. Just some simple tool to cut out parts of a material/texture and place it in the view.


A marquee/lasso/transform tool for the 2D view would be the bees knees.