Author Topic: Being in existing UV sets, multiple objects, and multiple UVS  (Read 2347 times)

My 2cents after using for a couple of weeks:

Ability to load in existing textures etc. that you may have already baked out from a DCC app, so you can go over, add, embellish etc.

Bring in a set of objects from .obj or FBX

Have a hook-in with BM2M - so you can do *live* overall tweaks to your image layers.

Ability to have more than one UV set on your object, sometimes there are many UV sets on an object and combining them to one is a pain/time consuming

4k+ res! yeah I know - its on the roadmap  :P


Keep up the good work!