Author Topic: Alpha layer rotation glitch in 2.5?  (Read 1009 times)

Hi! I'm very, very new to substance painter (and 3D in general). In the previous version of SP, I did an alpha layer and painted on it with only height enabled on my mesh. Baked the normals. Then I added smart materials and started masking parts out but it is still very much a work in progress. I installed SP2.5 yesterday and tried to open my file but when it was reconfigured for SP2.5 it made a very strange glitch with the alpha/height layer... Is there any way to fix this? It seems to only affect certain parts of the mesh, too... Again, I'm quite a newbie so I might just have forgotten a step somewhere?

Before the configuration is 100% loaded. This is what it looked like in my previous version of SP.

The new and "improved" version after it was 100% loaded and configured..... help!

Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.