Author Topic: Alpha layer rotation glitch in 2.5?  (Read 1009 times)

Hi! I'm very, very new to substance painter (and 3D in general). In the previous version of SP, I did an alpha layer and painted on it with only height enabled on my mesh. Baked the normals. Then I added smart materials and started masking parts out but it is still very much a work in progress. I installed SP2.5 yesterday and tried to open my file but when it was reconfigured for SP2.5 it made a very strange glitch with the alpha/height layer... Is there any way to fix this? It seems to only affect certain parts of the mesh, too... Again, I'm quite a newbie so I might just have forgotten a step somewhere?

Before the configuration is 100% loaded. This is what it looked like in my previous version of SP.

The new and "improved" version after it was 100% loaded and configured..... help!

Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.