Author Topic: Runic Floor  (Read 2392 times)


Using SP as main tool for all baking and texturing task for this project. The retopology of the high poly sculpt was done in Modo.

Texturing looks great, I really like it.
If this is for video games, I think you could improve the retopology. You don't need to retopo each tile, this could be something more similar to a plane with a bit more geo to better represent the change of silhouette.  This will also give you a more continuous UV map, and higher texel density.

Hi, zurhoch

Here is the low poly mesh which is suitable for game engines with 336 tris:

The wireframes


Substance Painter textures

You can refer to my original post for beauty renders of low poly mesh. It is labeled as Game Edition.


Very nice! Love the modularity and edge wear on the various pieces.