Hi JabbaTheNut,
You have to set the
bump2d and the
file node correctly in Maya.
- Set the Color Space to
Raw in the file node.

If you rendering with Arnold.
- With OpenGL normal map, set the bump2d node this way:
Use as: Tangent Space Normals
Flip R Channel: Off
Flip G Channel: Off
Swap Tangents: Off

By the way set all file node's Color Space Attribute to Raw if it's a non color information (Roughness, f0, Height (aka Displacement), Normal, Bump, Metallic etc.)
Set all file node' Color Space Attribute to sRGB if it's a color information (Diffuse, Specular, Emission Color, Base Color (aka Albedo) etc.)
Cheers, D
p.s.
You can use Maya's Input Color Space Rules system to automate the setup:
