Author Topic: Best way to deform a grayscale image ?  (Read 786 times)

Hey there !

I'm looking for some ways to deform an input grayscale image. I've been using Wrap and DWrap so far, and while I suppose I'm misusing them I'd like to know whether this is your favored approach to deform something, and if so, what kind of noise you're using, or if you're using other nodes .

Thanks a lot !

Could you show what type of "deformation" you're looking for?

Using a Perlin Noise with a "Warp" node will deform an input.
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Actually, my goal is to deform a basic shape into a rock-like primitive, in order to then use a tile sampler node. Another case I can think of is deforming stripes into sand bands.

Is there a usual workflow for this kind of operation ?

Thank you for your answer ! (:

You are in the right place.

Other than posting reference images and asking specific questions here, another great resource is the "Substance Share" site.  You can find Substances that are similar to what you want to make, and for most of them you can download the actual .sbs file and find out how they did it.

https://share.allegorithmic.com/
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Awesome ! Thanks ;)