Author Topic: How to bake pixel perfect ID map?  (Read 1376 times)

I am baking an ID map for a leaf alpha texture. The ID for the leaf is bleeding into the rest of the UV, making it impossible to select just the leaf and stem. I need it to fill just the part of the high poly mesh. I was wondering how to do this. My purpose is to have the IDs and select them to make the alpha mask for the opacity of the leaf. If there is an easier way to do this than IDs, then that would probably be a better solution. My IDs were working this way when baked in Blender, however it offsets the map and it doesn't line up with the normal baked in Painter, so I am trying to bake my IDs in Painter, but getting this issue with the bleeding.

Uncheck "Apply diffusion" in the common baking settings.

Uncheck "Apply diffusion" in the common baking settings.

This works perfectly. Thank you!