Hi,
I'm running into some issues with textures exported from Substance designer in MDL packages. I'm finding when I export the mdl package that the gamma value is being set to 'default' for all of the linear textures (roughness, specular and normals). This is despite them being connected through float nodes with the gamma values explicitly set to 'linear'.
In substance designer the textures are all rendered correctly as linear textures, however, when I render these materials outside of substance designer the default value used is srgb.
Is there a way I can force the textures to export as gamma_linear? Otherwise I need to edit the .mdl manually to change the gamma_default to gamma_linear.
Thanks