Author Topic: Texture export edges padding goes inside UVs  (Read 1186 times)


I noticed that something is wrong with my normal map after I put all texture maps back, at first I thought I forgot the hard-soft edge thing...but actually it' s all correct... this problem only happens after I EXPORT my maps and the padding is kind of going inside the original normal maps. Does anybody know how I can fix this?

This is what the normal looks like. It's really going back inside the outline of my normal...

This presents it better


Can you post your low and high res mesh? I can take a look.

Head of Substance Demo Art Team
Twitter: The3DNinja