Author Topic: leaf substance  (Read 4211 times)

I'm just starting to sink my teeth into Substance Designer and so far I'm loving it. I'm trying to brainstorm a leaf substance for procedurally generating leaf textures to control the width, length, points, leaf branching like ferns, etc. I'm kind of stumped at the moment though. I'm thinking the FX-Map is probably a good place to start. Has anyone tried this yet?

hi Vincent,

Cannot view video

ha weird...
Try here :

Loving the leaf substance, some handy ideas in there :)

Pretty sure to get the directional warps to work together, you can expose a parameter for the direction, then assign that same parameter to the rotation on both nodes.

To play with the value whilst editing your graph, you can use the default value for the exposed parameter.
Last Edit: January 05, 2015, 01:55:48 pm