Author Topic: Creating a "crack" noise with FX maps?  (Read 5302 times)

I was wondering if anyone has a good way of creating cracks for stone-like materials? I've been playing around with FX maps and while I can create some pretty cool looking noises, I find it hard to actually steer the noise in the way I want it to go. I've just been trying out different functions, patterns, Quadrants and iterations, hoping I would get lucky :)

I've tried warping the cell patterns with BW noise, which kinda gets me where I want to go but not completely.

If such a graph exists somewhere, could you please share it so I can take a look at it? Or do you think it would be better just to use a bitmap for something like this?

hey! (:
Something like this? If you have some reference images maybe I could help you better.