Author Topic: Can't get Perfect Bake Issues  (Read 1191 times)

I'm trying to finish a few bakes of my model and cant for the life of my figure out what the issue is. I've played around with the ray distance and I basically cant get rid of the error that you can see in the pictures. My low poly model is very close to the high so I dont see an issue but it wont bake that small bottom half of the wood. The same issue is present on the other side. I'm using Maya LT to do my UV unwraps. Can anyone give me some advice or help please. Much appreciated.