Author Topic: SSS in Painter and UE4?  (Read 4802 times)

Hey guys,

So I just came from a video tutorial on painting realistic human skin
https://www.youtube.com/watch?v=ebgx1NYbrEA&index=1&list=PLvC8NqWpAG3WdeVwkjCibD3FwNryqUwO1

And Mr. McDermott(the one in the video) mentioned that he needs to fake Subsurface Scattering(SSS)...

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1)
However I saw this..



And it says that Painter supports SSS?

Im looking to bring this into UE4 as a realtime renderer...so whats the deal here exactly?

Is like Painter can make SSS
But only for non game engine rendering or something?

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2)
Btw, I would also like to ask...
 does Substance Painter allow for texturing by painting from photos of textures like MARI does?

Any ideas guys?
Would really like to know whats going on

No thoughts guys?

And it says that Painter supports SSS?
It does not say this, at all.
Firstly, you are on the substance designer product site, not painter. Secondly, you are in the MDL authoring section, which describes what kinds of MDL materials(https://www.nvidia.com/object/material-definition-language.html) you can create and export in Designer, which in turn can be used in renderers like IRay.

And it says that Painter supports SSS?
It does not say this, at all.
Firstly, you are on the substance designer product site, not painter. Secondly, you are in the MDL authoring section, which describes what kinds of MDL materials(https://www.nvidia.com/object/material-definition-language.html) you can create and export in Designer, which in turn can be used in renderers like IRay.

Thank you for shedding light on this matter,

So you are basically saying that Substance Designer can utilize SSS because MDL is part of Sub Designer correct?

Also can MDL materials be used in a rendering engine like Unreal Engine4?