Hey guys,
So I just came from a video tutorial on painting realistic human skin
https://www.youtube.com/watch?v=ebgx1NYbrEA&index=1&list=PLvC8NqWpAG3WdeVwkjCibD3FwNryqUwO1And Mr. McDermott(the one in the video) mentioned that he needs to fake Subsurface Scattering(SSS)...
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However I saw this..

And it says that Painter supports SSS?
Im looking to bring this into UE4 as a realtime renderer...so whats the deal here exactly?
Is like Painter can make SSS
But only for non game engine rendering or something?
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Btw, I would also like to ask...
does Substance Painter allow for texturing by painting from photos of textures like MARI does?