Author Topic: Pixelation/Roughness issues when exported to UE4  (Read 147 times)

Pixelation/Roughness issues when exported to UE4

I am using the Livelink to send 4k textures to UE4 - on import the details look blurry/bad and there is a lot of pixelation.

It seems this is on the Roughness channel (If I unplug the roughness on the roughness/metallic/AO node) It goes smooth but I lose the grunge details/scratches I have added which is not ideal.

Any idea what is going on here and what I can do to fix?

In UE4 textures are coming in at 4K no problem. Setup in UE4 is done by the Livelink plugin. I am computing tangent space/Direct X normal maps.UE4 Project Setup.

https://imgur.com/Ybc9DXT

https://imgur.com/yWgCXJa