Author Topic: How to Blend colors in MDL using ID map?  (Read 2427 times)

Hey everyone!

I have an RGB texture that I would like to use as a mask to mask different constant colors in my diffuse. If I was using a normal substance, I could use a multi-material blend and use the color ID functionality, but I can't find a way to do it in MDL. The only options I see only give me the ability to only blend between two colors using a B&W map.

How can I use an ID map to blend between 3+ different colors within an MDL?

Thank you for the help!