Author Topic: World space coordinates + substance materials  (Read 1605 times)


I created a Substance material with a bunch of exposed parameters. I would like for these materials to use World Space coordinates. From what I understand, I could do this by doing a custom shader and plugging in the exported textures from Designer. But I really want to use the Substance archive as it has all these parameters that I'd like the other artists to toy around with.

Is there a way to have a Substance material using a shader with world space coordinates? All of this set in Unity 5.

Hey, did yu try rely on a position map ?

I have never experimented with position maps before, I will read up on it and try some tests. Thank you for the pointer.