I have a crack mask for concrete and I add a 2d transform node to move it when I move it in between the other half shows on the opposite side. I do want that but I also want to have a node that controls to mask out that opposite side from y+,y-, x-, x+. Was looking at the 2D transform node can it be modify theres a render ,tile , render_region , tiling region and constant value. But which one or where in 2D transform node can I ask it to not mirror the other half when moving it.