Author Topic: B2M UE4 results like as Substance Painter results for UE4  (Read 2074 times)

i want to create texture channels (color , ao , normal) via B2M inside UE4 that results are like as Substance Painter (UE4 Profile - exported textures) , but i couldn't got this with B2M and one RGB image.

howto setup the B2M parameters to achieve this?

thanks.

i want to create texture channels (color , ao , normal) via B2M inside UE4 that results are like as Substance Painter (UE4 Profile - exported textures) , but i couldn't got this with B2M and one RGB image.

howto setup the B2M parameters to achieve this?

thanks.

Hi,

I'm sorry but there is not a way to pack the channels using B2M like you can with the Substance Painter export. However, I think this is a feature we might be adding in the future.

Cheers,
wes

Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

However, I think this is a feature we might be adding in the future.

good news ... thanks alot :]