Thanks a lot for your answer.
Yes, you can import or code custom glsl shaders.
I use substance not for specific game engine so i don`t have any preset shader. I try to use it with higher density mesh to present in Modo and Marmoset. I`m not a coder so I can`t write own shader. I have basic skill in coding so your nodes are perfect for me. That`s why I choose your soft - artist friendly texture creation on nodes with possibility of changing parameters inside many different engines (not only dedicated for game f.e. Modo). Please redirect me to tutorials which let me write own shader which I will be able to import.
No, you can use an height map with the relief and the physically-based shaders also. They don't use it for displacing subdivided geometry, but they use it to displace the texels read in textures. However, note that by default the height scale factor is 0 in these shaders. That's probably the reason you haven't noticed it.
How notice height map on relief shader without preview displacing subdivided geometry?
In theory yes. In practice, we don't do that because we had trouble with shaders using a lot of different texture samplers on some graphics card drivers (notably on Macs).
Maybe you should make external commercial shader for Windows users which will allow present all outputs together in preview window (PBR). I`ll buy it at once. I think it will be fair for Mac and Windows users.
We have plans for adding a tesselation shader with physically-based lighting, but it is probably going to require a pretty good graphics card for it to run smoothly.
Thanks a lot I`m glad to read this. I hope that future tesselation shader will change geometry on preview. Hardware is not a problem. I have 3990K CPU, 64GB ram and GTX770 4gb vram (Win8.1 x64). If my card or comp is too weak I may upgrade it.
I know that big studios who work on SD may have own coders who make shaders for their co-workers. For one man army freelance studio learning all CGI creation softs and writing own shaders is more than one man can handle (maybe it`s only my problem). Maybe there are some paid shaders on net which I can buy and import to SD?
Thanks again for answering.