Author Topic: PBR viewport in 4.2.1 and supported outputs  (Read 11666 times)

Unfortunately I'm on Mac!  More incentives to switch!  Will it be in future releases?

Thanks!
Bryan

Unfortunately I'm on Mac!  More incentives to switch!  Will it be in future releases?

Thanks!
Bryan

Yes. There is an update to the texture samples on the mac side of SD. The shader will work when it is completed.

Cheers,

Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja


We have plans for adding a tesselation shader with physically-based lighting, but it is probably going to require a pretty good graphics card for it to run smoothly.

Has this been implemented?
Using SD 4.6.1
If so, how do I get it working in the preview window?