Author Topic: substance material has "lost" depth  (Read 2391 times)

I make a substance but it seems to be flat, how to fix it?
sbs file

You need the normal map correct to give it depth

How I do it? the 2d preview in image is what I turn into normal

Ramp up the intensity value in the normal node.

i do it, makes some difference but not like other materials I see. If you want download it and check it out.

Here you go file attached.
I used normal first then normal combined.
Also inserted normal invert, so you see the normal map direction inverted.
Last Edit: December 24, 2016, 09:52:59 am

thank you for modding my material. Is a common technique to create normal from color?
Last Edit: December 24, 2016, 11:06:59 am