Author Topic: Substance Sample Scene  (Read 2181 times)

First off, hi, I'm new here and can I just say what awesome software you guys make! I was getting tired of the texturing limitations within ZBrush, so substance live was an absolute no-brainer! Perfect for the poor enthusiast like myself. :)

Anyway, on to my question. I have downloaded the substance sample mesh from Share to use as a one-to-one comparison with the intention of setting up my own metal-rough shader within blender. I was surprised to find upon loading the .fbx into blender, that there is already a shader node tree set up. From what I can tell, it looks incomplete, but I'm wondering what it is intended for? My best guess is that it's Blender's interpretation of something meant for Max or Maya. Is it a recommended starting point?