i have a problem baking normal from substance painter,
here i have the mesh with 3 uv tiles (1001, 1002, 1003 uv spaces)

- i apply a different lambert mat, for each UV tile mesh
- i explode the mesh along with hi poly
- then making cage for the baking
then i import it in SP with check "create texture set per UDIM tile" and trying to bake the normal out of it with these setting below.

and i hit bake all texture sets.
what it came was the 1001 normal seem right, but the others (1002 and 1003) are messy.



is my workflow for multi tiles is wrong or somewhat? the only solution for this is to bake all 3 tiles in 1001 space then combine them in the shader? is there any way bake the normal all of them 3 tiles at once?
and the only tutorials for i found at substance is all of them was already bake the normal in. so no baking multi tiles normal map tutorial out there.
can anybody help me?
thanks.