My plan was to have several objects (crates for example) in modo. Create material in substance designer. Assign instances of material to each crate in Modo and just change random seed for each one.
In instructions for modo there is this:
"To instance a Substance, you need to select the Material Group for the Substance, right-click and choose Instance. This will create a instance of the Substance Material group that can be applied to other meshes. To make changes, you need to adjust the Substance properties on the source Substance item, which is the Substance
the instances where created from."
I'm trying to do this and immediately get a crush the moment I click on "create instance".
I'm on Mac (latest version of OS), latest version of Modo 10.2v1, latest version of Substance plugin available from my Foundry webpage account. I've tried different materials, tried another mac (macbook), tried CPU and GPU. Same crush.
What else can I try?