Author Topic: Can substance painter pbr materials be used legally in blender3d?  (Read 8862 times)

justaviking, thank you for describing how to attach a picture file.

I am not familiar with this particular "Uber-shader" but typically, with this simple material, you would only need to connect three bitmaps:

- Base color
- Normal
- Roughness

Since this is a dielectric (non-metal), just leave the metal map at the default Black color.

If you expand the shader width, it will be easier to see the labels and not confuse a map input with a strength adjustments.

On the Normal and Roughness image nodes, change the drop down from Color to Non-color data.

No need to connect anything to the displacement node since the normal map will make the material appear to have displacement.



justaviking, thank you for describing how to attach a picture file.

You're most welcome.

I'm a rather inept noob with Substance Designer and Painter (though I still have fun with them), but I like to help out where I can.  :)

Good luck, and I hope you have fun too.


(I actually answered a real Painter question once, but don't tell anyone.  I don't want to build up false expectations.)
Hobbyist
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Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

Thank you everyone and especially boddie for all the hard work here. Much appreciated!