Hi there;
I am doing a stone wall, but not with textures but actually modeled (it is for 3D printing).
o, I have a layout of stone bricks (like ancient roman ones) and a stone substance that I want to apply to them.
But I need each single stone brick to have a exclusive texture although they have the same material.
In short=Many objects with same material but different texture variations.
Keeping all that in mind..., What is the best way to do that?.
I mean, is best to have each single stone brick in its own UDIM?, or to have everyone in one UDIM but different materials (but then I'll need to have many materials that are, esentially, the same material) and change texture seeds in order to get different texture variations?.
Thank you in advance for your help, and excuse me if this is a dumb question
