Author Topic: Mesh fill will include disconnected vertices in the same location  (Read 606 times)

This problem is a little hard to understand so please bear with me.

I have a blender project with a complex object. In this object there are many meshes that have vertices in the same position as vertices in other objects, but are not joined. The problem comes in when i try to use the Mesh Fill tool in substance painter. If two separate meshes have vertices located in the same place as the other mesh then the Mesh Fill tool will consider it a single mesh

Here are some screenshots that will hopefully make it easier to understand

Our mesh importer probably cleanup your mesh and assume those vertices should be identical. Therefor they are not separate meshes anymore. This is quite an odd setup to be honest, I would suggest shifting them apart when working in Substance Painter.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.