Author Topic: substance painter to 3ds max using octane render?  (Read 2534 times)

how do i do after creating a material in substance painter to render in 3ds max but using octane render?

how do i do after creating a material in substance painter to render in 3ds max but using octane render?

Substance Painter is working with physically-based shader. The outputs can be used in octane render. For octane, you need to check the material inputs you need and then export those maps types from painter. Painter also has a section in the export configuration for converted map types that can be use to fit most physically-based renderers. I think with octane you can use the metallic/roughness export.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja