Author Topic: 3d view texture filter  (Read 1472 times)


How i can turn off texture filtering in the 3d View, I bake the texture to 256, it is flat colors so I don't need higher resolution maybe even going lower. In Unity there is Point filter and in Marmoset there's a checkbox to turn Filter off, I wonder if Substance Designer 3d view can do this, are there settings for this or is it in the graph/node settings?

You can change the texture filtering in the glslfx file (C:\Program Files\Allegorithmic\Substance Designer 5\resources\view3d\shaders)
Product Manager - Allegorithmic

Thank you for the reply, I tried to understand the documentation and put two lines in the .glslfx but it doesn't work, certainly I need more understanding on how it works. I just want to know how exactly to achieve the point/nearest texture filtering in the 3d view. Any help would be appreciated.

Thank you.

I can finally how to put the modification in the glslfx :) though I don't know if all lines are required