Author Topic: sbsar file generats strange color in other app  (Read 1770 times)

Hi, I made simple tile generator that uses input node to make bitmap as a tile pattern. however, though it looks OK in substance designer and Painter, but in other applications such as Marmoset or Unity, Base-color and maybe roughness looks have wrong gamma setting. If I export just textures and apply it to those apps it looks OK. It happens only when I use sbsar. Could anyone tell me what's wrong with it?

In SD


In Marmoset (both 2 and 3)

You need to export with Dependencies to have the whole file exported.