Author Topic: Polygon fill in uv-space bleeds when symmetry is activated  (Read 1041 times)

Masking with polygon fill in UV-space (2d view, triangle fill or quad fill) bleeds to far-away UV parts if Symmetry is activated. I guess this is a bug from Symmetry projection done in 3d-space instead of 2d-space?

In this case faraway UV parts are meshes near each other in 3d space (eg. eyelashes near eyelids). If this won't work in near future it might be useful to disable Symmetry editing with polyfill in 2d view or mention this as a caveat.