I'm trying to bake a terrain heightmap which is then used to displace in-game terrain geometry. Complete precision is required because other scene objects snap to this terrain at specific heights, so my black, mid grey and white values need to be accurate.
The problem I am having is that although when I add a new baker to the stack, I am able to turn off automatic normalisation, the output is still getting normalised. When I go back and open the dialog again, automatic normalisation is ticked and I am unable to untick it. Is this a bug? We have 5.5.2 and 5.5.1 here and the problem occurs with both.
I've also noticed that max frontal / rear distances keep getting reset to 1.0 as well, but I am using a cage to set my range anyway.