Author Topic: Texture(set) rename  (Read 1310 times)

I noticed that when texture set names are generated from the materials on import, any colon (:) is renamed to an underscore (_). This will interfere with an automatic texture assign script for Unity because now names don't match up.

Is there any way to prevent a colon being renamed to an underscore?

I noticed that when texture set names are generated from the materials on import, any colon (:) is renamed to an underscore (_). This will interfere with an automatic texture assign script for Unity because now names don't match up.

Is there any way to prevent a colon being renamed to an underscore?
We sanitize the names of the materials because in multiple occasions special characters can interfere with the good behavior of the application. I strongly suggest avoiding this kind of characters in the name of your object/materials in the future.
Don't forget your log file. It can be exported from the Help menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

It is the result of importing Autodesk Inventor CAD models into 3ds Max.

Good to know they follow good practices  ::)