Register
Log in
Substance Forum
»
Substance Painter
»
Discussions
»
baking curvature
« Previous Topic
Next Topic »
Pages: [
1
]
Go Down
Author
Topic: baking curvature (Read 1155 times)
andinfo
Whether it is possible to bake texture of Curvature and AO with the accounting of the drawn map of normal?
https://yadi.sk/i/eBDRJn0WxgLtq
on:
October 27, 2016, 12:13:03 pm
Jeremie Noguer
Currently you need to export your normal from your project and bring it back in your additional maps instead of your bake, then rebake your AO and curvature with it. There will be an automated way of doing this in the future.
Reply #1 on:
October 28, 2016, 01:20:21 am
andinfo
Thank u
Reply #2 on:
October 28, 2016, 06:45:28 am
Pages: [
1
]
Go Up
« Previous Topic
Next Topic »
Substance Forum
»
Substance Painter
»
Discussions
»
baking curvature