Hi, I made simple tile generator that uses input node to make bitmap as a tile pattern. however, though it looks OK in substance designer and Painter, but in other applications such as Marmoset or Unity, Base-color and maybe roughness looks have wrong gamma setting. If I export just textures and apply it to those apps it looks OK. It happens only when I use sbsar. Could anyone tell me what's wrong with it?
In SD

In Marmoset (both 2 and 3)
