I second this, Substance Painter has lots of options and flexibility to export resources and textures, it would be nice to have similar tools while importing textures... specially now that we can use Udims,
Personally I would like to see:
-Create a project and having an option to setup a base material with imported maps (albedo,roughness,etc..),similar as its at the moment for importing baked maps by using variables like:( $textureset_albedo,etc..) to fill all the slots automatically for each Textureset.
-When we import textures to a project , with the same name as previously imported ones ,have an option to decide weather we just want to superseed/update them (so it propagates to all the materials) or add them as new (as its now)
-A way to link to a folder and use again variables to easily update textures on the materials.So for example in a texture slots of a materials have an option to link like: "//project:/textures/AssetName_$textureSet_roughness.jpg" very handy for UDIM workflows.
-Photoshop PSD format export and IMPORT to a saved file (not just send to photoshop...)with the basic layer structure and masks of the materials.This would be Awesome.
-Anything that would help integrate Substance Painter in a pipeline not just as a beginning point for texturing but as a 2 way tool (easy input/output of textures)
Just My 2 cents