Hi,
Does anyone have a multi mat blend node with more slots ? Its a super tedious task to do, so I'd ask before I start doing it myself.
Second question, do you have any tips for editing xml files ? Any recommendation for xml editor and how to edit SD nodes in it ? Im talking about 255-ish slots.... I will want to assign them specific pre-picked color values for mask.
Third question, did anyone attempt to build master sbs file, with tens or hundreds of materials and single Material/Mesh ID image to assign them to mesh? Then simple batch file to go thru library of meshes to generate textures. Just an idea.
thanks!