Hi,
Is it possible to get Material ID from 3ds in Bakers ? Ideally, Baker would output floating point map (exr, hdr) with corresponding ID's.
I see that I can get those values with MeshId or SubmeshID Bakers, but then they are mapped to normalized grayscale or even less useful random/hue. How about outputing integers, without mapping it to any other values ?
Thanks!