Author Topic: ID map bakes as just gray  (Read 1881 times)

doing the bake by same name in substance painter 2 (using a UDIM workflow). Every other map bakes fine except for the ID color map. I exported the highpoly from zbrush and all the subtools had their own color so I'm not sure why it is coming out as solid gray. I made sure to turn off the "grp" option in zbrush's export preset and in SP2 made sure to specify color source as "material color" and color generator as "hue shift".
Last Edit: October 04, 2016, 02:24:30 am

Does it bake fine if you enable back the "group" setting in your subtools ?
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.