Hi there
I'm working with CryEngine which utilises the specular/glossyness map workflow, usually I use photoshop/crazy bump, but am trying out Substance Designer/Painter to see if it can be more effective.
Anyway...
I'm having trouble getting any reflectiveness/shinyness going in my 3D viewport in the spec/glossyness workflow
For instance in the most basic setup
-Black/grey diffuse/albedo
-Pure white specular
-Pure white glossyness
-no Normal map
and yet the 3D viewport shows a nonreflective matt grey/black cube...
Is this normal or a bug? Is there something obvious im missing?
Any help would be greatly appreciated.
Thanks!