I've got the same problem, I have no opacity at all.
It look like there is a plane that cut the mesh if we come too close to the camera (like it is the camera that cut the mesh due a colision), I tried to move the ground X,Y and Z, play with the camera settings as well, deactivate the ground, put in infinite sphere, change the viewport resolution, etc I do not see what i didn't tried yet in SP.
About my mesh I have it exported on 0,0,0 in Maya.
It is not the firts time that I have this issue but it is the first one that is really problematic.