In Blender, texture baking is very easy.
you click the object, and click "bake", however in Substance Designer I can make my object look very interesting, by applying several materials I have made, yet all I can do is publish the material in Unity5, any attempt to bake the texture on to the UV goes wrong.
I can bake AO maps, but I want to bake a PBR uv spec/gloss of my mesh as well as the normal. this is possible?
I am not using a highpoly mesh just a standard mesh with materials attached.