Author Topic: Baking from mdl  (Read 1199 times)

Is it possible to bake information from mdl materials in substance ?

I am trying to mimic modo in creating beveled edges (chamfer), so far i have the material working but I cant find a way of outputting the normals to texture, baking or otherwise

on a side node is there any documentation on mdl nodes in substance?, I have been looking around and so far came up with a blank

Thanks in advance