Author Topic: Baked lighting/w environment  (Read 3153 times)

Can anyone tell me if the baked lighting /w environment filter works with PBR spec/gloss workflow?  I cant seem to get it work or even show any results. 

If the environment map effects the lighting the in scene using PBR spec/gloss shader then it should be able to bake that down using the filter?

Thanks

Benjamin Thomas
Lead Artist
Firefly Studios

This filter has been designed for the Metallic/Roughness workflow only at the moment.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Ah ok, thats a shame.  Is there a time frame for when it will work with PBR spec/gloss?

I can't give an ETA unfortunately, we are currently a bit busy.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.