Author Topic: Problematic baked lighting results - no height map  (Read 1627 times)

Hello, I can't get why the lighting baker doesn't take the height map into account.
No matter what I do, I can't get the result to look how the object looks by default in substance painter. Environment, sun, lights... nothing helps to bring out the detail. The images can say it all:
baker result:

Default look in painter

The filter  can't access the height information you painted in the layers underneath, you'll have to export a normal map from your project and replace your bake in the additional maps slot with it.