Author Topic: Problems with a material from Substance Source  (Read 643 times)

Hi Folks:

Last night I downloaded a material from Substance source -- its called Roof_Steel_Panel.sbs -- this is the sample picture of it



When I opened it in Substance designer, it does not have the pronounced ridges that standing seam metal roof is known for



When I generate maps and put them into blender, it likewise does not show the ridges it should

Can someone please point me in the direction of a solution? (im using the default settings to generate the maps) - same thing happens in Substance player

TIM

The ridges look like they're there, just not as prominent.  I'm thinking it may just be the difference between an editor render and a marmoset render.
But, I could be wrong on that or there may be a way to change it to get it to look correct on your end.  What maps is it giving you to bring into blender?