Author Topic: Channels Mapping - How to use?  (Read 1546 times)


Channels mapping

I see this on some materials (see screenshot) - appears to be a way to mix up the channels but for the life of me I can't imagine a use for this. Would someone please explain it's purpose and maybe an example of how to use? I would love to know. :)


I use it sometimes on materials that are missing height input. you can select the basecolor channel as the input for the height, then tweak it further with levels etc.

you can do it with every channel in there, it's quite handy!

Ah - good info. I had no idea how to use it.  Thank you, zurhock! :)