Hello!
I have an issue with baking in SD which I can't seem to resolve myself. So basically I am trying to bake normal map etc. for a Lego shipping container. The container is pretty much just a flat shaded box. The high poly mesh also looks correct in the SD viewport.
Now when I try to render any map it looks as if the low poly version was smooth shaded, i.e. the baking is not orthogonal to the faces but at weird angles.
I didn't find any option to change this behavior nor a thread with a similar problem. Maybe I am just missing something very obvious here...