Author Topic: How can we create Circular Pattern in Substance Designer ?  (Read 8952 times)

Hello guys I am new here and I had a question also this is my first time posting here so pardon me if I did anything wrong.
So my question is that I was interested in learning ways to create circular brick/pattern in Substance Designer any hints or suggest would do great since I have hit a wall at the moment.

Maybe something like this >

What you're looking for is the "Splatter Circular" node (in Generators >> Patterns). It has all kinds of adjustable parameters for you to play with.;) Have a look.
3D art is magic.

Thanks Pawnswizard,
I had tried that option but after you said I went again to that node and searched for options finally found that center orientation needs to be true. Thanks again :D !!

Also any idea for how to get consecutive circles with that node ?
Last Edit: September 03, 2016, 08:55:22 pm

it's related here i think:

i want to make something like this:
and more like these custome shapes:

its a bit oftopic but how can i generate shapes like this:
i mean the roof tiles are covering out each other (each row is covering the next behind it).
do they generate every row separately and then just simply combine every row with blend-copy?

many thanks!

Other than the image with Artstation link I guess you can make them with Tile Generator it has all the options that will aid you to make them.

thanks for the fast reply!

for example on this picture i see a fully custom tile alignment (the "happy faceish" shape)

is there any built-in/factory node that can provide this kind of tile alignment or its something custom stuff?

That looks more complex, but a more basic version of that can be done with the Tile Sampler. In this case, use a black-and-white mask with that pattern and set it as the tile sampler's Mask, and tell the sampler to use it in the settings. Then do the same with another with an inverted black-and-white mask, and combine.

Yes tile sampler is your best bet. You can also feed it a mask to control rotation of the inputs. I guess that's how it was done in that case.

wohooo, a new node i never tried before!
awesome! many thanks for the tip!